So, not exactly a week (Devlog 1)
So, um, hi.
To cut a long story short, I ended up being a lot busier than I expected to be, to make matters worse I started playing Factorio, which as anybody whose played it can attest to, is not a great idea for anyone that wants to do anything else with their free time.
With that aside, I haven't been completely idle, I've spent the last week or so trying to get this project moving again, and I have made some progress, so let's get into that.
My focus thus far has been recreating the systems of the original game, just a lot cleaner and more expandable, which sadly doesn't lend itself to cool screenshots and the like, but is an important step in making sure I can actually add to the game once all the systems are in place. At this point I've gotten most of the fundamentals done, the building system, attacking for both enemies and towers, and character movement are all now in place, and are done in ways that will be a LOT easier to work with down the line.
The only major system not yet in place is enemy spawning, which I want to put a lot of focus on, because the balance between enemy waves, and your ability to defend against them is very messed up in the jam version of the game.
Other than that, it's pretty much a matter of putting it all together. Managing the building and combat phases, creating an actual store system for buildings, and adding a way to unlock new buildings as the game goes on (I'll go into more detail for that when I add it)
So, time to get back to work, I'll try not to take a month to get to the next devlog this time.
Get Apocalypse Personnel (game jam)
Apocalypse Personnel (game jam)
Man the defenses and push back the horde
Status | Released |
Author | Cmdr_Blaze |
Genre | Strategy |
Tags | 2D, Management, Singleplayer, Top-Down, Tower Defense |
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